

It's difficult to explain the impact that D&D had on anyone growing up in the 70's and 80's. Regardless of the fact that there were good Dungeon Masters.Īll of them absolutely had to own this book. This book helped countless sweaty, pimp-faced teens without an ounce of understanding about the greater world around them seem like omnipotent gods. No, I think all the information was provided to help the players along, give them guidance and something to fall back on, not hinder them with fact-researching every time a player searched for a secret door, stabbed a giant jelly or passed wind in a sacred temple. My cousin did, which added intense boredom to what should've been a fun game. Sure, you could and many did adhere to the rules laid down herein word for word. I think many people were turned off of playing D&D when they saw the size of the chunky rulebooks that came with it. New adventure after new adventure could be created via this book with all of its lists, tables, and charts filled with everything the players would need in the way of fantasy adventuring gear, world-building info on climate, geography, governments, etc.heck there's even more information after the glossary and index!Īctually, it's almost too thorough.
ADVANCED DUNGEONS AND DRAGONS DMG APENDIX A SOLO PLAY HOW TO
Not only did it show you how to play and referee the game, it provided the tools to generate full-on worlds filled with all manner of monsters, tricky traps and tantalizing treasure. This was the book that turned this quirky little game with its odd-shaped dice into a full-fledged obsession. New adventure after new adventure could be created via this book with all of its lists, tables, and charts filled with everyt Many dabbled in D&D, but those who owned the Dungeon Master's Guide were addicts.

Many dabbled in D&D, but those who owned the Dungeon Master's Guide were addicts. Here is a list of famous and / or successful people who were once dungeon masters:Īnd while it is fun to be a player and roll the dice and experience an adventure and develop a character into a higher level while gaining greater experience, being the DM was what I think about most when I recall those good times. Can you combine a D&D game with Gamma World? Yep, page 113.


A discussion about henchman is on page 34. What is an oligarchy? You can find that out on page 89. How to play the game, create characters, character classes, races, alignments, and a lot of peripheral information. I own a 1979 edition and it’s a wealth of information. By being prepared, you can better think on your feet. In order to run a campaign, you have to read and research and know the dungeon, understand the rules, anticipate actions, have monsters lined up, know the armor classes and have savings throws established. How to play the game, create characters, character classes, r I think I can trace my current career as a lawyer back to playing D&D and being a dungeon master back in the 80s. I think I can trace my current career as a lawyer back to playing D&D and being a dungeon master back in the 80s.
